Let’s just say that, whenever you’re allowed to actually play the game, you’ll have a good time with it. The game shines the brightest when you’re fighting humongous, Shadow of the Colossus-esque bosses, but those are few and far between. They are comprised of simple puzzles, where you need to use your spiritual guns to collect magical energy and shoot it in specific targets, some Portal-inspired sections, as well as the occasional combat section, which will always be pretty simple. I’d go as far as to say that you will spend more time stuck in a boring, exposition-heavy dialogue section than the actual game itself, as most of its levels are quite short and easy to complete. Portal meets Shadow of the Colossus in this memorable and intimate title. A Tale Tailored to VR Experience communication with a virtual character in a VR title developed as 'an adventure game for the VR age.' Unique VR Puzzles Work. The Tale of Onogoro is plastered with cutscenes and dialogue sections, and sadly, that is not one of its strongest points. You team up with said priestess/waifu to clean the island of all the evil, the traditional anime-esque plot, complete with an insane amount of dialogue and filler, what you would expect from your run-of-the-mill shonen. In this game, you control an unnamed deity who just got summoned to the titular island of Onogoro by a maiden called Haru, a girl who got beaten up by the game’s main villain, who got rid of some of her limbs and tied her up to a magic stone, rendering her defenseless against the sheer amount of kami now scattered throughout the island. Screw you, I was watching The Masked Singer! An action adventure game that can only be experienced in VR, The Tale of Onogoro was created specifically for the VR age.
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